Nintendo life reviews

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That’s just a selection of the different types of beasts that you’ll be tasked with taking down, as we don’t want to spoil the really cool stuff in this review. You’re not going to be facing 17 different types of dragons instead, we have fire-breathing spiders, ethereal water lizards, a big bear who just loves to eat your honey, and much, much more. One welcome change in comparison to its direct predecessor, Monster Hunter: World, is that Rise has accommodated varied types of monster skeleton, and by proxy, different types of Monster. We never once felt bored while hammering down each of the monsters. Monster Hunter: Rise introduces the new Wyvern Riding mechanic, where you’re able to take the reins and ride a monster, using their attacks to hit another monster or topple them after slamming them into walls.

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Each monster is structured to be its own standalone boss fight, meaning that they’re equipped with wildly different attacks, strengths, and weaknesses. In Monster Hunter: Rise, you pick from one of the 14 different weapon types and use it to bash a monster while out in its open-ended, living, breathing habitats. Captured on Nintendo Switch (Handheld/Undocked)īoasting over 30 monsters in its roster, rivalling the original release of Monster Hunter: World, Rise looks to shake up the usual 'hunt, carve, craft and repeat' cycle with a few new significant tricks up its sleeve that completely change how you play the game.

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